Gear up in town
The hub is safe. Pull gear from your vault, visit vendors and trainers, and socket gems that change how your abilities work.
A fantasy extraction PvP game. Gear up in town, fight monsters and other players in open zones, and get out alive to keep your loot.
The hub is safe. Pull gear from your vault, visit vendors and trainers, and socket gems that change how your abilities work.
Big, hilly zones full of animals, elites, bosses and loot, and other players who want what you’re carrying.
No auto-aim on any device. With a mouse, abilities go where your cursor points. On touch, drag an ability to aim and release to cast.
Make it to an active extraction point and hold it. Anything you bring home can go in your vault, where it’s safe for good.
Every zone has 2 to 3 extraction points. Only some are active at a time, and they rotate.
Active points are shown on your map. They move every 10 minutes, and progress on a point that rotates away is lost.
Taking damage pauses the timer. Step off and your progress slowly drains instead of resetting.
One player per point. With two or more on it the point is contested, and nobody’s timer moves until only one is left.
Death is where the risk is. Plan what you carry.
Patch notes, playtests, squad finding, and the place to report bugs or suggest changes.